Privacy Policy

Last updated 21 October 2026. It covers every app I publish on Google Play.

This one short policy covers every app I publish on Google Play. They all follow the same simple approach to your data.

What I collect

Nothing reaches me. I run no servers, my apps use only anonymous analytics and crash reports for stability and quality (see Analytics and crash reports below), and you need no account with me. Some apps let you sign in, if you want, to an outside service you already use (see Third parties). Some apps work with data right on your device, such as GPS, sensors, the microphone or the camera. That input is used live and then dropped, and it never leaves your phone unless you choose to share it.

Third parties

Google AdMob shows one banner ad in each app, and my games also offer optional rewarded video ads that you actively choose to watch for an in-game bonus. In the European Economic Area and the UK you are asked for consent first. It may receive your advertising ID, a rough location based on your IP address, and your device, operating system and app version. Google's own privacy policy governs that. You can reset your advertising ID or turn off personalised ads in your device settings.

A few apps can call Google's Gemini service, but only if you enter your own API key. Receipt Categorizer also reads text with Google ML Kit right on your device, and nothing is uploaded. The Google Play review prompt is handled entirely by Google.

Map and geocaching apps load maps, routes and cache listings from services you choose, such as OpenStreetMap-based map and routing servers (for example FOSSGIS), Opencaching sites, BetterCacher, Geocaching Australia or geocaching.su. Those servers see your IP address and the area, or the start and end point, you ask for. If you sign in to one of these sites, your login goes straight to that site, and the access token stays on your device. Translation and text recognition download language packs from Google ML Kit, and your text is processed on your phone.

Optional in-app purchases are processed by Google Play. I only learn that a purchase happened, never your payment details.

What I never do

No tracking, no profiling, no fingerprinting, no cookies and no selling of data. My apps use Google Firebase only for stability and quality, described under Analytics and crash reports below.

Permissions

Every permission is tied to a feature you actually use. Location gives coordinates, heading and speed. The camera scans receipts on your device. The microphone runs the sound meter. NFC reads tags you tap. Vibration gives you haptic feedback. Internet and the advertising ID serve the banner ad.

Analytics and crash reports

Many of my apps use Google Firebase Analytics and Crashlytics so I can find crashes and improve the apps. These services collect device information and anonymous usage events under Google's own privacy policy. The data is encrypted in transit, not shared with third parties and deleted after the retention period set in Google Analytics (about one year). Nothing identifies you personally to me and nothing is sold.

HelmetTalk

HelmetTalk collects anonymous numbers so the wind filter can be improved on real rides: at the end of each ride one Firebase Analytics event with rounded numbers is sent (wind level, share of time the voice filter was open, speech density, headset bandwidth class, app version, Android version). It contains no audio, no names, no location and no identifier of ours, and the advertising ID is not read. Your voice goes straight to your riders' phones and is never uploaded. If you switch on "Save short clips locally" yourself, the app keeps 20 second clips of the helmet microphone on your phone only (at most 20 files, deletable in the app). They contain what the microphone hears and leave the phone only if you choose "Share recording".

Games

My games (such as Ink Survivors) additionally collect anonymous gameplay events through Google Firebase, as described under Analytics and crash reports. Nothing identifies you personally to me and nothing is sold. Game progress is saved only on your device. The games offer an optional Google Play Games sign-in for achievements, leaderboards and cloud saves; Google then processes your Play Games profile name, avatar and scores. Signing in is always optional and the games are fully playable without it. You can delete your Play Games data for these games at any time in your Google account's Play Games settings.

Your data and rights

Anything an app saves, such as waypoints, history or API keys, stays on your device. It is gone as soon as you uninstall the app or clear its data. Laws such as GDPR and CCPA let you ask to see or delete your data. Since I hold nothing about you, there is simply nothing for me to look up. These apps are not made for children.

Data retention

I run no servers, so none of your personal data is kept on my side. Anything an app creates on your device, such as routes, waypoints, history, settings and API keys, stays only on that device for as long as you keep it. It is deleted for good the moment you clear the app's data or uninstall the app. The data Google AdMob uses for the banner ad is kept by Google under Google's own privacy policy. You can reset your advertising ID or turn off personalised ads in your device settings at any time.

Contact

Questions? Reach me at nils.roethlisberger@gmx.ch

The English version is the one that counts.